Hunters
General
Hunters no longer have a millisecond-long T-Pose upon being eliminated.
Trenchwalker & Fenris
- Added Trenchwalker and Fenris back to the Hunter roster.
- Added supporting System Trees and progression for both Hunters.
Fletcher
- Fixed mirrored icon and number display in the match for the Striker Mod.
- Fixed a bug where the description of the effect activation for the Opportune Mod would persist after the effect is gone.
- Fixed incorrect stat values for most of Fletcher's Mods.
- Fixed an issue where the damage (DMG) for the Sprinter Mod at max level remained unchanged.
- Fixed a situation where the basic Strangler Mod for Tethering traps affected enemy Ability usage.
- Corrected mistakenly activated second effect in the default version of the Overload Mod.
- Fixed incorrect application of the Proximity Mod effect — an enemy's teammate was also affected.
Weaver
- Fixed a situation where critical damage was not dealt to one of Weaver's weak spots.
- Corrected wrongly enabled UI notification for Weaver's bonus damage with Overheat, Rupture, or Perseverance Mods when the effect is not unlocked.
- Disabled the Quick Reload function for the default level of the Hellfire Mod.
Razorside
- Fixed incorrect base cooldown value of the Fragger Mod: 25s -> 30s.
- Clarified the general description of the Rampart Mod and disabled the Overshield function at the default Mod level.
- Adjusted the incorrect base value for the Damage Zone lifetime of the Burner Mod: 10s -> 6s.
- Fixed the incorrect base value of the Charge amount for the Powersurge Mod: 1 -> 2.
- Corrected the effects descriptions for the Nuker Mod.
Prophet
- Sentinel Drone no longer overlaps with squad mates in the Hangar.
- Corrected the incorrect basic description and default value of the Bonus Damage at Full Charge for the Fatebringer Mod: 100% -> 75%.
- Fixed the descriptions of the effects for the Ordeal Mod.
Heartbreaker
- Fixed lingering visual artifacts when Heartbreaker uses a melee attack simultaneously with shooting during sprint.
- Fixed effects descriptions for the following Mods: Marksman, Dragoon.
- Fixed incorrectly played visual effect for the Repair Kit activation and the connected issue of said effect exposing Heartbreaker's position with active invisibility.
- Fixed incorrect calculations for the Dragoon Mod at max level.:
Default +9% +18% +27% +36% +45% Before 1386 1455 1524 1593 1663 1732 After 1386 1510.7 1635.48 1760.2 1884.9 2009.7
Taurus
- Tweaked Power Pylon default lifetime: the overall duration of a Pylon is 33s — 3s for activation and 30s lifetime at a default state.
- Fixed disappeared UI notification about the restored System Points with the chosen Swarmewr Mod at max level.
- Fixed incorrect calculations for the Vigor Mod at max level:
Non-weak spot damage Weak spot damage Before 750 1200 After 819 1134
Ursus
- Fixed incorrect default value of the Magazine Size capacity for the Burst Glance Mod: 9 -> 8.
- Fixed incorrect default value of the effect lifetime for the Centenarian Mod: 8 -> 6.
- Enabled a missing double cooldown penalty if Glacial Armor was destroyed while Ursus had the Freejack Mod equipped.
- Fixed incorrect general description of the Glacial Armor ability.
- Fixed incorrect default value of the Rocket capacity for the Bombardier Mod: 5 -> 6.
- Fixed incorrect default value of the Rocket capacity for the Commandos Mod: 1 -> 6.
- Fixed incorrect default value of the Base Magazine size for the Persuasion Mod: 9 -> 7.
- Improved the general description of the Gainer Mod to make it more understandable.
- Fixed description of the 3rd Active Effect for the Centenarian Mod.
Shooting improvements
- Improved camera shake effect while firing.
- Improved barrel smoke VFX when firing on static objects.
- Added FOV (field of vision) pulse visual effect during firing for all Hunters.
- Fixed inconsistent visual effects appearing when shooting at certain materials.
- Improved bullet trail effects.
- Added weapon heat-up and smoke visual effects for continuous firing for Razorside, Weaver, Taurus, Heartbreaker, Ursus and Prophet.
- Increased the scale of the Shield Hit effect.
- Added new and improved existing explosions on destructible objects. The conditions for triggering these explosions have been refined.
- Made flying Shell Casings more visible during firing.
Maps
- Improved visual effect for destructible buildings.
- Added wet textures to the seashore on the Quarry Map.
Game Mode
Improved interaction between AI Allies/Enemies and Teleports:
- AI can activate teleports based on the Player's position and pings.
- AI now can leave teleportation areas if they don't want to teleport or need to avoid an incoming attack.
- AI activates teleports to reach their Squadmate.
Improved Drone spawn:
- Now Drones do not spawn inside destructible buildings.
- Guard Drones that appear at the Extraction Zone, now spawn further away from the Escape Pod.
Audio
- Changed in-game voiceover for Razorside and Heartbreaker.
- Added a placeholder voiceover for Fenris.
- Added new SFX for Ping commands.
- Added a new variation of the Announcer's voice. Now players can switch between the two Variants in the Settings menu.
- Added SFX for the Hangar crew member (Steve) on the main screen.
- Fixed Ursus' and Fenris' reloading effects.
General Improvements
- Fixed incorrect text when the player tries to pick up the Legendary Key or Bounty Hunter contracts while being in the Colossus form.
- When the full-screen map is open the player should still be able to control their Hunter, but unable to fire.
- Updated transparency settings for tooltips and Consumables in different states - Colossus and Sprint.
- When a player is killed by a Supply Pod, 'Supply Pod' should now appear in the kill log instead of 'Unknown'.
- Added size variations to the Energy Barriers to maintain cohesion in visuals.
- While in-match as a spectator, the player can no longer move the spectator camera when interacting with the Settings widget ('go to Hangar/Return/Settings window).
Bugfixes
- Fixed incorrect descriptions for certain Battle announcements and warnings.
- Fixed Taurus Power Pylon lifetime on Default Progression
- Fixed Taurus' floppy cloth simulation in the Hangar.
- Fixed lingering 'Refill Ammo' prompt when the Player enters and exits the Colossus state and is in the cooldown state.
- Fixed mistakes in EN subtitles localization for the following Hunters' voice lines: Heartbreaker, Prophet, Razorside, Taurus, Trenchwalker and Weaver.
- Fixed incorrect placement of the Attack/Defence gear in the Loadout menu.
- Fixed a bug where small destructive environment objects couldn't be damaged and destroyed by radial damage (e.g. explosions).
- Fixed an instance where Heartbreaker with the active Stealth ability could still be spotted by the subtle muzzle twitch pointing at her.
- Fixed a rare crash occurring for everyone in the match whenever the player activates Colossus Kit.